PokerRoom TeamPlay
Join a team:
Use our “Find Team” feature to search for an existing team using either the team name, the name of a player on the team, or keywords from the team description. Alternatively, you can scroll through the list of teams to find one that suits you. Use the “Only teams open for applicants” checkbox to only view those teams that accept new members.
By clicking on a team’s name, you can find out more information about the team and its members, as well as check out their performance. If you like what you see, click the “Apply for membership” button. Some teams may have the “auto-accept applications” feature enabled, in which case you will be automatically accepted as a member of the team. Otherwise, an application message is sent to the team manager, who will then accept or decline your application accordingly. If you are already a member of one team, and you submit an application to join another team, the team manager is able to see you as a “non-free agent” and cannot accept you before you leave your existing team.
You can use the private messaging system to contact a potential team manger.
Note that you can leave a team at any time (unless you are already playing in an event) using the “End Membership” button in your team profile page.
Create a Team:
So you think you have what it takes to manage your own team?
Creating your own team is easy. Just click the “Create Team” button and give your team a name. Any available name can be used. Note that, although you can change the team slogan and description of your team in the profile page even after the team has been created, you cannot change your team’s name.
Recruiting:
You are free to choose who will fight at your side and how to conscript them into your team. We do, however, give you a little help in the recruiting process, by offering you some great features for attracting new players. You can use the “invite a friend through PokerRooms” built-in private messaging service for existing PokerRoom members. Or you can invite friends from outside by using our “recruit with refer a friend” feature, which e-mails your friends and takes advantage of our popular “refer a friend” promotion.
Alternatively, you can hunt for players in the Pokah! community on the PokerRoom.com website, or simply tell your friends to register and look for your team.
Note that, before registering a team for an event, the manager must nominate a co-manager to take over when the manager is not available.
The maximum number of players per team is 20.
Transfer Funds:
You can transfer funds to your team account directly from your team profile page, by clicking on the dollar amount next to your nickname. Or else you can use the dedicated “Team Cashier” page under “My Team”. Simply enter an amount and click!
A player is only allowed to have up to $500 in his/her team account.
Register for an Event:
Now let’s get down to business and win some cash!
All of the teamplay events can be found on the “Events” page. You have the option to simplify the events search, by using filters to see only currently running, upcoming or finished events. Tick the checkbox to search for upcoming events only. If you see an event you like, click on the name of the event to find out more details.
Any member of the team can recommend or “suggest” an event to the whole team. This will show up in the “suggested events” section of your team’s pages. Once an event has been suggested, the event is open to registration for all the team members.
When registering for an event, you are given two options. Clicking the “Register” button will simply register you for the event, meaning that you will be contributing to the participation fee and would also like to play in the event. Alternatively, you can check the “Pay but don’t play” box and then click the “Register” button. Use this option if you would like to back your fellow teammates by contributing to the participation fee and sharing in the winnings, but you do not wish to play in the event.
All members registering for an event, irrespective of whether they are playing or not, will have to pay an equal amount of the participation fee. Therefore, you should always assume that the maximum amount you will need to pay to take part in an event is the participation fee (buy in), divided by the minimum number of players required from your team (players per round). Of course, the amount you pay can be less than this, if the number of players registered is more than that required, or if there are players that choose to pay but not play. The required amount shows how much you will be paying based on the current amount of registered players.
Once all the players have been registered (at least the minimum number), the team manager needs to conclude the registration of the team. As team manager, you have several options to consider when concluding team registration:
• Do all the registered players still have sufficient funds to contribute to the registration fee?
• Do you wish for all the players on the list to register?
• Is there a player who has chosen to pay but not play, and you would still like him to play?
As team manager you can also reject a player’s registration if you wish, by using the “Reject” check box option before registering the team. As soon as you are happy with your choice of players, just click “Register” and your team is ready to go! The EventsA teamplay event consists of a number of rounds that are played over a set time span. For example, a day event can consist of several rounds over the span of one day, and a week-long event can consist of 1 round every night. An event is described by the following features:
• The buy in (participation fee) – what it costs for the whole team to play (individual amounts are based on how many players from the team enter the event).
• Starting date and time – the start of the first round.
• Minimum number of teams required for the event to start.
• Players per round – this is the number of players from each team that will take part in each round. It is also the minimum players required for your team to be able to play.
• Number of rounds in the event.
• Round frequency - how often each round will run.
• Registered teams – the number of teams already registered.
Teamplay events are designed in such a way that you will never be playing at the same table as a fellow team mate. Teamplay works because you register for an event as a team of players. The number of tournaments your team will play depends on the number of rounds and players per round defined for that event.
For example, in an event with 5 players per round, a different player from your team will play in each of the 5 different tournaments constituting a single round. If there are 10 teams registered for the event, then there will be 10 players in each of the 5 tournaments. One or more rounds can be played, each round at a different time, as specified on the event page.
Depending on where you finish as an individual in your tournament, your team is awarded a number of points for each round. There is also an individual payout for each tournament for those players that come out on top. The points are calculated for the whole event, and the payout is based on the best teams. For a detailed description of the scoring system, refer to the Complete Guide.
Positioning:
The team manager has the option to choose where you sit in a specific round, or to let the random “Auto Seating” feature decide who sits at which table when the round begins. The positioning of players takes place on the event page.
The Rounds:
A round is a number of tournaments that start simultaneously, at a preset time decided by the tournament manager. The number of tournaments in a round is predetermined by the server and is based on the number of minimum players required per team (e.g. for a minimum of 5 players, 5 tournaments are played per round). One player from each team plays in each tournament.
Example:
Round 1 – Monday 13th 14:00 ET
Players*
Tournament 1 A1 B1 C1 D1 E1
Tournament 2 A2 B2 C2 D2 E2
Tournament 3 A3 B3 C3 D3 E3
Tournament 4 A4 B4 C4 D4 E4
Tournament 5 A5 B5 C5 D5 E5
*Each letter corresponds to a team and each number to a player in that team.
The positioning of players for a particular round is chosen by the team manager before the round begins. If no particular seating is chosen, then the players for that team will be randomly seated at the start of the tournament. This means that, for example, it is possible to put your worst player on the easiest table and the best on the hardest-looking table. The seating arrangement on a particular table is randomly chosen by the server.
Example for one team across 5 rounds:
R1 R2 R3 R4 R5
Tournament 1 A1 A6 A10 A7 A1
Tournament 2 A2 A7 A1 A3 A7
Tournament 3 A3 A8 A9 A6 A9
Tournament 4 A4 A9 A4 A4 A4
Tournament 5 A5 A10 A5 A5 A8
The Score:
1st eSport-Poker league
The points at the end of a round are calculated for every player in a tournament on the basis of the final ranking:
1. | 30 |
2. | 24 |
3. | 18 |
4. | 14 |
5. | 11 |
6. | 9 |
7. | 7 |
8. | 5 |
9. | 4 |
10. | 3 |
11. | 3 |
12. | 2 |
13. | 2 |
14. | 1 |
15. | 1 |
The total score for every team is added up for every round. The team points per round are then allocated according to the total player points. Should 2 teams get the same amount of player points, then the number of best positions decides. If this is also the same, then both teams are given the same number of points for the position won. The next position is then skipped (example: two 1st placings with 30 points, the 2nd placing is skipped). The team points are allocated for every round according to the following table:
1. | 30 |
2. | 24 |
3. | 18 |
4. | 14 |
5. | 11 |
6. | 10 |
7. | 9 |
8. | 8 |
9. | 7 |
10. | 6 |
11. | 5 |
12. | 4 |
13. | 3 |
14. | 2 |
15. | 1 |
These points are added up for the entire season, and the end result is used to calculate payouts.
In the special case that 2 teams get the same number of points, the following rule is applied:
The number of best placings decides the position. Should this also be the same, the total amount of player points gained throughout the season decides. If this is also the same, then the number of best player positions gained throughout the season decides.
If this comparison is also not enough to decide the ranking, the prize money for these positions is added and the total divided by the number of teams having the same position.
Points in open leagues:
The same criteria are used for the open leagues, as those used in the professional leagues. However, the key used to calculate points is adapted to the larger number of participating teams.
The Point Sytem of the open leagues
The Payouts:
The payout structure has two different levels:
• Event payout
• Individual tournament payoutThe event payout structure determines how the whole team is paid. This is dynamic and depends on how many teams enter. Payouts are split between those team players contributing to the buy in (participation fee).
A small percentage of the buy in will go towards the individual tournament payouts. These amounts are awarded to the players that win their respective tournaments in each round.
In order to decide between two teams that finish an event with the same amount of points, the following logic is applied:
First, all individual points (the points each player receives for his/her position) gained in all tournaments of the event, are summed up for the whole team. If the two teams still have the same points, the sum of tournament wins is considered. If they are still equal, the winner is randomized.




